1/31/2024 0 Comments Cinema 4d mac m1![]() Where the M1 Max-equipped base model weighs 5.9 pounds, the M1 Ultra configurations weigh 7.9 pounds-a full 2 pounds heavier. ![]() The other difference is one you’ll never see, but you’ll feel it if you try picking up the Mac Studio. The only real difference is in front, where you’ll find an SDXC card slot and two USB-C ports-on the M1 Ultra model, they’re actually two additional Thunderbolt 4 ports. The port selection is nearly identical on both configurations, with a quartet of Thunderbolt 4 ports, a 10-Gigabit Ethernet jack, dual USB-A ports, a single HDMI output, and a 3.5mm headphone jack. For a more detailed look at the Mac Studio’s design and specifics, check out our original Mac Studio (M1 Max) review. ![]() It has the same 3.7-by-7.7-by-7.7-inch dimensions, and a thermal design that pulls cool air in through the vented base and expels the hot air out through the ventilated back of the unibody aluminum chassis. If you’ve looked at the M1 Max version of the Mac Studio we reviewed last month, then you already know what the M1 Ultra version looks like, because they're identical on the outside. Mac Studio Design: Plenty of Ports, Powerful Cooling Best Hosted Endpoint Protection and Security Software.However, for rendering Redshift and Octane are great on Apple Silicon as well (though more optimization needs to be done in those as well). As someone who has been in 3D for 15 years now, I can honestly say Blender has become my preferred software (something I never thought I would say).Īlso Blender and Cinema 4D are so far the only 3D software packages that run natively on Apple Silicon. I personally have spent years paying for the big name 3D modeling applications and last year, I switched to Blender and haven’t looked back. ![]() Since version 2.8 onward Blender has quickly moved from a subpar 3D app to one of the top choices for professional 3D users. If Apple was already getting twice the level of rendering performance before the official Blender 3.1 release then we should be seeing something closer to 3070m performance once the optimizations are built in and especially if the neural network is used for de-noising. GPU rendering has been almost exclusively developed for Nvidia GPUs for the past 5+ years so it’s not surprising that Apple Silicon (and AMD for that matter) are falling behind and need extra development to show their true performance. In other GPU based task and benchmarks, the M1 Max reaches 3070m and in some rare cases even 3080m levels of performance. Scaling from 48GPU to 64GPU doesn't seem worth +$1000 which is almost the cost of the laptop at top of list or 3080ti FE.ġ6.39s - Nvidia 3060 70W mobile (GPU OptiX Blender 3.0)Ģ0.57s - AMD 6900xt (GPU HIP Blender 3.0)ģ4s - M1 Ultra 20CPU 64GPU (GPU Metal Blender 3.1)ģ7s - M1 Ultra 20CPU 48GPU (GPU Metal Blender 3.1)Ĥ2.79s - M1 Max 32GPU (GPU Metal Blender 3.1 alpha)Ĥ8s - M1 Max 24GPU (GPU Metal Blender 3.1 alpha + patch)ġm18.34s - M1 Pro 16GPU (GPU Metal Blender 3.1 alpha + patch)ġm43s - M1 Ultra 20CPU 64GPU (CPU Blender 3.1)ġm50s - M1 Ultra 20CPU 48GPU (CPU Blender 3.1)Ģm0.04s - Mac Mini M1 (GPU Metal Blender 3.1 alpha + patch)Ģm48.03s - MBA M1 7GPU (GPU Metal Blender 3.1 alpha)ģm55.81s - AMD 5800H base clock no-boost and no-PBO overclock (CPU Blender 3.0) ![]()
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